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<bugs>

    <bug>
        <component>Galaxy Window</component>
        <title>If a Computer Player does not have any shield technologies on end turn an error can occur and appears in log and main message panel</title>
        <description>The following error can appear on End Turn - Error On Server : mot.common.designs.ShieldDesign.getShield() is null.</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>Research Window</component>
        <title>Finishing a research project open the research window to select a new project but there are not technologies available</title>
        <description>Technology restructions were removed from available after Technology Tree Percentage Condition rather than before.</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>System Wide</component>
        <title>Error Screen appears and ConcurrentModificationException is on log</title>
        <description>On single players game, the client and server are in the same JVM and the sector owner grid was passed from server to client. This meant concurrent could occur between the two threads.</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Craft is destroyed then re-appears and is destroyed again</title>
        <description>When craft is struck by a missile that destroys it (when move used percent is 99%) the craft was still permitted to fire its weapons when move and attack command command used</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Prizes Released after battle is a draw</title>
        <description>Attack ancient plant with fleet that does not destroy all ancients but is not fully destroyed and the prizes are released (max time for battle is reached before combatant wins)</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Ancient Crafts get stuck on edge of Asteroid Field</title>
        <description>When a mine is located close to the edge of an asteroid field the paremeter distance effect of perimiter was calculated incorectly</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>System Wide</component>
        <title>Computer Players do not colonise planets of Independent Players</title>
        <description>AI was not permitting colonise task to select an owned planet by the Monster Player</description>
        <fixed-version>1.25</fixed-version>
        <since-version>1.24</since-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Cloak enemy craft is not always rendered on screen with up to date cloak status</title>
        <description>When a craft moves or is destroyed the client state needed to be updated on the cloaked status of all crafts in the battle.</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Battle Mine disapears before exploding</title>
        <description>When animating a battle, the mine explosion animation did not draw the mine when it was not active.</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Planet's move interupted when fighters launched</title>
        <description>When planet is next to move and lauches fighters first, error 'enemy crafts of a higher initiative waiting to move' is issued when player fires the planets weapons.</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Launch Fighters and then cannot control my craft</title>
        <description>The engine ocasionally fails to allocate a fighter a location on the battle. A craft with no location then causes errors on the server.</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Battle starts with no visible enemy</title>
        <description>If battle contains only craft that are cloak to the point in invisibility (on galaxy map) AND diplomatc event containing update of Craft List just before battle, then, invisible crafts are not resent to the client</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>Main Window</component>
        <title>Game freezes and must be restarted</title>
        <description>Java sound system can deadlock if MoT starts a sound clip while the clip is running. Update Java VM to v17 build 35 or newer to fix the issue. MoT 1.25 will be shipped with a newer version of Java JVM containing the fix.</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Animation of galaxy window slows down and is unsteady</title>
        <description>Select a planet in the galaxy window and then hover the mouse over a button to render a tool tip while on the edge of the screen (so the tool tip goes off the screen) - causes errors to be written in the logs slowing down the animation</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>Solar System Window</component>
        <title>Planet Context Panel displays incorrect icon</title>
        <description>When Planet context panel is opened by clicking on a planet and then another planet is selected the icon of the project is not updated for planets that are not colonised</description>
        <fixed-version>1.25</fixed-version>
    </bug>

    <bug>
        <component>Install System</component>
        <title>Export and edit the game technologies, and break the game. Un-install and re-install does not fix the problem. You must install to a different directory to solve the problem.</title>
        <description>Windows Install shield did not remove the updates folder when un-installing</description>
        <fixed-version>1.24</fixed-version>
        <since-version>1.23</since-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Psi Beam fires at a craft causing it to flee from battle has the craft disapear then appear and then retreat</title>
        <description>Retreat event was sent before the weapon fire event and the retreat animation was not exclusive</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Solar System Window</component>
        <title>Enabling Auto Manage Percents does not update surplus percent</title>
        <description>Switch on auto manage ap percentage and the surplus percentage is not updated (on the screen - values are changed in the engine)</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Craft with Time Warp beam does not get extra turn after firing Time Warp</title>
        <description>If player is using express mode and commands a craft to move the craft's turn is terminated after firing time warp</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Crafts on Galaxy Map stop moving</title>
        <description>Remove a craft from a fleet with a navigator (commanded to move to another solar system) does not update the craft's navigator with a new object reference (navigator still references fleet it was part of). These crafts have orders but do not move - until given new orders</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>After Mission Battle get message 'You have already recruited leader XXX'</title>
        <description>Win the same Mission for a second time and the engine attemps to give you the leader desined in the mission for a second time</description>
        <fixed-version>1.24</fixed-version>
        <since-version>1.23</since-version>
    </bug>

    <bug>
        <component>Game Editor</component>
        <title>Removed Missed Technology re-appears in missed list after reload</title>
        <description>Missed technology was removed from Technology List in player's character instead of the name list used to generate the list - Therefore did not persist a game reload</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Salvage Not Collected after Battle</title>
        <description>If there is less salvage available on the battle map than the winner can collect using Salvage Beam - the winner loses all salvage the salvage beam collects</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Enemy Craft visible on Galaxy Map after bombard and then disapear after End Turn</title>
        <description>Bombard Planet Command returns information on location of all crafts owned by bombarded player to user client (GUI)</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Enemy Craft on Galaxy Map disapear between save and then load</title>
        <description>Two enemy players sign a trade agreement causing an resource swap. Each players resource cache was not flushed causing craft cloak ability not to show (until reload)</description>
        <fixed-version>1.24</fixed-version>
        <since-version>1.21</since-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Destroy a colony does not update influence grid</title>
        <description>Bombard a plant destroying the colony and the influece generated by the planet remains cached in the sector owner grid</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Computer Players upgrade Planets scanners to Anomaly Sensor</title>
        <description>When Computer Players discover Anomaly Sensor its planets scannors are updgraded to anomaly sensors</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Prizes Released and / or Mission Completed after player loses battle</title>
        <description>If the battle ends with some user craft disabled (e.g. no crew) the engine mistakenly interprets the battle as a win</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>End Turn Button causes an error in the console</title>
        <description>A trade route from a solar system with two owners does not have an owner so deleting the trade route causes a NPE</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Cannot attack planet</title>
        <description>Attack button is not rendered on galaxy map in orbit around a planet with no defences and defending crafts are orbiting another planet in the solar system</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Main Window</component>
        <title>Message List cannot be scrolled</title>
        <description>Arrow buttons on scroll pane do not work</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Diplomacy Window</component>
        <title>Incorrect Message Shown</title>
        <description>Galaxy Window Message List displays - Unknown Diplomatic Message recieved for all messages</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Solar System Window</component>
        <title>Image of leader appears corrupted</title>
        <description>The opaque background status of a horizontal list had layout manager error</description>
        <fixed-version>1.24</fixed-version>
        <since-version>1.23</since-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Gifted Crafts missing after Colony Destruction</title>
        <description>When a player destroys a computer player's colony the computer player is gifted two military crafts. These crafts do not appear on the galaxy map until end turn is pressed</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Quantity of Free Transports remains zero after failed invasion</title>
        <description>Deploy a Transport of Troops on an enemy planet. If the invasion fails the quantity of free transports is not updated.</description>
        <fixed-version>1.24</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Craft moves to attack an enemy craft halts then gives error "craft with higher initiative...." when instructed to continue the attack</title>
        <description>Craft instructed to attack an enemy. While moving towards the enemy, craft is struck by a missile. This reduces the craft's initiative. This craft is not longer the craft with the highest initiative waiting to move.</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Trade Route appear brighter after giving a craft orders to travel</title>
        <description>Solar system state updates included Trade Routes and this caused diplicate copies in the client's delegate cache</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>System Wide</component>
        <title>No sound for first event</title>
        <description>More a bug in the underlying Java sounds system. Tried a number of approaches but found only playing the sound twice works.</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Solar System Window</component>
        <title>Window does not show information, and cannot be closed</title>
        <description>When spies are allocated to a solar system and a planet in the solar system has no owner a Null Pointer Exception is thrown. A player can click the main menu whch will force the window to close.</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Damage Bot Decorator appears before the weapon is fired</title>
        <description>Weapon fire event did not have the state from before the weapon was fired</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Diplomacy Window</component>
        <title>Incorrect treaty buttons on screen</title>
        <description>When player has a non agression or alliance treaty these treates are still offered as options to request</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Diplomacy Window</component>
        <title>Accept a Research Treaty but the new technology available for research does not appear until after the next technology discovery</title>
        <description>Technologies available for research cache was not flushed in the game engine</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Solar System Window freezes and reports an error</title>
        <description>When a solar system is renamed and has a trade route the trade route in the client cache is not updates with the new name</description>
        <fixed-version>1.23</fixed-version>
        <since-version>1.19</since-version>
    </bug>

    <bug>
        <component>Game Editor</component>
        <title>Removing a Missed Technology does not appear in game until next technology discovered</title>
        <description>Technologies available for research cache was not flushed in the game engine</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Weapons fired at target after Psi Blast caused craft retreat (after it has retreated)</title>
        <description>Craft retreates from battlefield and then temporarily reappears to receive some damage</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Anti Missile Beam destroys a missile that re-appears after it has been destroyed for a second</title>
        <description>Events are sent in the wrong order, the DestroyedEvent was sent before the WeaponFireEvent so when they are not rendered at the ame time causes the error</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Create Trade Route Button appears when no trade route can be created</title>
        <description>When a solay system can create a trade route the game rendered the button even if there was no other solar system to create the trade route with</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Solar System Window</component>
        <title>Can delete name of solar system</title>
        <description>Navigate to the other tab and click Rename. The player is able to enter an blank name</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Load Game Window</component>
        <title>Loading a game causes an error (invalid saved game)</title>
        <description>If a planet is building a transport the game cannot be loaded after a save</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Weapon Damage Bot attacks craft after it has retreated</title>
        <description>The trigger activating the damage bots at the end of each turn was not removed when a craft retreats</description>
        <fixed-version>1.23</fixed-version>
    </bug>

    <bug>
        <component>Diplomacy Window</component>
        <title>Unable to send a gift containing only a craft or planet</title>
        <description>The send button is not added to proposal text when player selects a craft or planet to send.</description>
        <fixed-version>1.22</fixed-version>
        <since-version>1.20</since-version>
    </bug>

    <bug>
        <component>Load Game Window</component>
        <title>Loading a game causes an error (invalid saved game)</title>
        <description>Delete a fleet travelling to another solar system then save causes an invalid save file to be produced.</description>
        <fixed-version>1.22</fixed-version>
    </bug>

    <bug>
        <component>System Wide</component>
        <title>Error appears in Message Window and player cannot finish End Turn</title>
        <description>Destroy a planet while the planet has sent a transport to deploy a space station causes an error once the space station is deployed.</description>
        <fixed-version>1.22</fixed-version>
    </bug>

    <bug>
        <component>Solar System Window</component>
        <title>Planet Wasteage not calculated correctly</title>
        <description>A planet with no project had a double decuction of wastage reducing money output.</description>
        <fixed-version>1.22</fixed-version>
        <since-version>1.20</since-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Enemy fleet does not appear on galaxy Map at end of warp trail</title>
        <description>Enemy Player's fleet may not appear in on the galaxy map when all crafts are visible</description>
        <fixed-version>1.22</fixed-version>
    </bug>

    <bug>
        <component>Solar System Window</component>
        <title>Click 'Auto Ecology' and planet income not updated</title>
        <description>Planet state is not updated when auto ecology is clicked from off to on</description>
        <fixed-version>1.22</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>View is not scaled to window size so crafts appear small</title>
        <description>Set small screen size and maximise in the settings and the scale is not updated</description>
        <fixed-version>1.22</fixed-version>
    </bug>

    <bug>
        <component>Diplomacy Window</component>
        <title>Income not changed when player changes spy recruit costs</title>
        <description>Change spy recruitment does not update income in status panel</description>
        <fixed-version>1.22</fixed-version>
    </bug>

    <bug>
        <component>Espionage Report Window</component>
        <title>Does not show Alliance Treaties or Trade Agreements</title>
        <description>Always displays 'none' for Traders and Alliances</description>
        <fixed-version>1.22</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Attack on Plant or Space Station does not include planet or space station</title>
        <description>If a player attacks at an enemy stellar object (planet or spacestation) where another enemy is also present. If the owner of the 'other' enemy craft can be selected as the target of the attack. Any crafts owned by the stellar object's owner will also be included in the battle but without the planet OR space station.</description>
        <fixed-version>1.21</fixed-version>
    </bug>

    <bug>
        <component>Diplomacy Window</component>
        <title>Unable to send a gift containing only money</title>
        <description>The send button is not added to proposal text when player selects an amount of money to send.</description>
        <fixed-version>1.21</fixed-version>
        <since-version>1.20</since-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Planet Context panel shows planet as guarded when player cannot see monster's crafts guarding it</title>
        <description>The guarded nature of planet is leaking from the game engine to the GUI.</description>
        <fixed-version>1.21</fixed-version>
    </bug>

    <bug>
        <component>Diplomacy Window</component>
        <title>Incorrect text for requesting a treaty with asset exchange.</title>
        <description>The assets offered and assets wanted texts were the wrong way around when sending a dipomatic request with a treaty (had no effect on outcome).</description>
        <fixed-version>1.20</fixed-version>
        <since-version>1.18</since-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Trade Routes not destroyed by a blockade</title>
        <description>When an enemy blockades a planet in a solar system all trade routes in and out of that solar aysatem should be destroyed because stability and control of space was determined as a requirement. This bug was introduced in version 1.19 with the implementation of Trade Routes.</description>
        <fixed-version>1.20</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Space Kaan does not appear after save and reload</title>
        <description>Space Kaan Enabled flag was not saved so once a game is re-loaded the Space Kaan will never appear.</description>
        <fixed-version>1.20</fixed-version>
        <since-version>1.18</since-version>
    </bug>

    <bug>
        <component>Solar System Window</component>
        <title>Auto Set Ecology does not update ecology percent</title>
        <description>If the planet does not need more terrforming and current ecology is not degrading the planet, the ecology percent is not updated</description>
        <fixed-version>1.20</fixed-version>
    </bug>

    <bug>
        <component>System Wide</component>
        <title>Game does 'Auto Save' during end turn, loading the 'Auto Save' can be used to skip a battle with a craft guarding planet.</title>
        <description>The game auto saves at the end of a turn but before battles execute. Player loses the battle then loads the auto saved game. The player now has a craft in orbit with the enemy avoiding the battle.</description>
        <fixed-version>1.20</fixed-version>
    </bug>

    <bug>
        <component>Diplomacy Window</component>
        <title>Click 'Offer Craft' button on diplomacy windows does not do anything</title>
        <description>If a craft is the first thing offered a failure is generated. You must offer other items then add Crafts afterwards. This means you cannot offer a craft by itsself.</description>
        <fixed-version>1.20</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Load Colonists or Troops does not update Transport Context Status</title>
        <description>The data structure returned in Load Transport was changed in version 1.19 from NameCR to NameListCR. The completed command code was not updated wih the new type so did not update</description>
        <fixed-version>1.20</fixed-version>
    </bug>

    <bug>
        <component>Diplomacy Window</component>
        <title>Receive diplomatic request from player with no diplomatic relations</title>
        <description>If a player sent a diplomatic request and then loses diplomatic contact in the same end turn, the request is processed by the client showing the no contact page.</description>
        <fixed-version>1.20</fixed-version>
    </bug>

    <bug>
        <component>Tutorial System</component>
        <title>Tutorial on guarded solar systems fails when another craft is in orbit with scout craft</title>
        <description>Solar System called 'Explore Me' can have a prize craft. This means when the scout arrives, there are two craft in orbit and the tutorial system will not let the user select either.</description>
        <fixed-version>1.19</fixed-version>
    </bug>

    <bug>
        <component>Technology Window</component>
        <title>Incorrect quanity of turns to discover displaid</title>
        <description>The quantity of turns to discover a technology if it were from salvage is displaid for all technologies</description>
        <fixed-version>1.19</fixed-version>
        <since-version>1.17</since-version>
    </bug>

    <bug>
        <component>Diplomacy Window</component>
        <title>Given craft as part of a diplomatic request does not change its colour on galaxy map</title>
        <description>Giving craft in a diplomatic request does not flush craft image cache.</description>
        <fixed-version>1.19</fixed-version>
    </bug>

    <bug>
        <component>Diplomacy Window</component>
        <title>Technology trading offers technologies already discovered</title>
        <description>The game engine remembers technologies offered in diplomacy. If a user player discovers one of these remembered technologies it was not removed from suggestion list</description>
        <fixed-version>1.19</fixed-version>
    </bug>

    <bug>
        <component>Diplomacy Window</component>
        <title>Send button does not appear when a new treaty is requested after previous a treaty has been accepted</title>
        <description>In the diplomacy window, send a request for a non aggression treaty. If it is accepted, click Trade Treaty and the send button does not appear so you cannot send the treaty request unless you close and re-open the diplomacy window</description>
        <fixed-version>1.19</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>When Battle Object destroyed during move focus does not move to next object</title>
        <description>In a battle objects are usually destroyed when attacked. But if an object is destroyed during its turn (while attacking another object) focus did not move to the next object</description>
        <fixed-version>1.19</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Battle Starts with extra Sentinals and missiles already fired</title>
        <description>This happens when a battle is started twice. A battle can start twice when multiple battles are queued for execution and an automated battle (between two computer layers) precedes the battle</description>
        <fixed-version>1.19</fixed-version>
    </bug>

    <bug>
        <component>Solar System Window</component>
        <title>Computer players build cloaking shields on a planet</title>
        <description>Occasionally a computer player builds a cloaking shield instead of an energy shield on a planet</description>
        <fixed-version>1.18</fixed-version>
    </bug>
    
    <bug>
        <component>Editor Window</component>
        <title>Error Updating Mining Colony</title>
        <description>Unable to updated details of a mining colony with error: Population must be more then 0 unless planet has an owner</description>
        <fixed-version>1.18</fixed-version>
    </bug>
    
    <bug>
        <component>Solar System Window</component>
        <title>Technology Details Panel</title>
        <description>Technology details panels for planetry project did not display improved panel introduced in v1.17</description>
        <fixed-version>1.18</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Can retreat sentinal</title>
        <description>Can issue to the retreat command on sentinals in a battle</description>
        <fixed-version>1.18</fixed-version>
    </bug>
    
    <bug>
        <component>Galaxy Window</component>
        <title>Incorrect Quantity of Crafts in a stack</title>
        <description>Quantity of crafts in a stack can be displaid incorrectly after a join fleet command</description>
        <fixed-version>1.18</fixed-version>
    </bug>
    
    <bug>
        <component>Graph Window</component>
        <title>Dead Players not Displaid</title>
        <description>The development of dead players is not plotted on the graph</description>
        <fixed-version>1.17</fixed-version>
    </bug>
    
    <bug>
        <component>Solar System Window</component>
        <title>Funds in Status Panel not updated when purchase a project</title>
        <description>Funds in the status panel are not updates when money is spent buying a project</description>
        <fixed-version>1.17</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Computer Players never Fear or Surrender</title>
        <description>When compuer players instruct the AI called the wrong entry point so psi effects were missed for computer players</description>
        <fixed-version>1.17</fixed-version>
        <since-version>1.12</since-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>DamageBot and Plague decorators do not appear</title>
        <description>The engine fails to send updated decorators to the client for display</description>
        <fixed-version>1.17</fixed-version>
    </bug>
    
    <bug>
        <component>Editor Window</component>
        <title>Can not move Craft or Fleet to a Black Hole</title>
        <description>Editor did not move a craft or fleet to anything but a solar system</description>
        <fixed-version>1.17</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Craft teleport can cause craft to jump to new location before it moves (temporarily)</title>
        <description>Missile strike during move with a teleport engine cause events to be sent out of order.</description>
        <fixed-version>1.17</fixed-version>
    </bug>
    
    <bug>
        <component>Craft Design Window</component>
        <title>If no craft name given, a craft design with no name is created</title>
        <description>When user creates a new Craft Design, they can enter nothing for the name and a ne wdesign with no name is created.</description>
        <fixed-version>1.16</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Planets blockaded after end of battle destroying all enemy craft</title>
        <description>Some planets did not have their status updated at the end of a battle so a client UI may still show a planet being blockaded</description>
        <fixed-version>1.16</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Bombard Commands Fails for Fleets</title>
        <description>When a player issues a Bombard Command on a Fleet an error is thrown causing the command to fail</description>
        <fixed-version>1.16</fixed-version>
    </bug>

    <bug>
        <component>Solar System Window</component>
        <title>Other Tab too big for screen</title>
        <description>A scroll bar now appears when required in the other tab</description>
        <fixed-version>1.16</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Kaan Image missing in Fleet Context Panel</title>
        <description>If player selects a Kaan in the galaxy map, no image is displaid for this craft (kaan)</description>
        <fixed-version>1.15</fixed-version>
    </bug>

    <bug>
        <component>Solar System Window</component>
        <title>Blockade is not removed after successful invasion until next turn</title>
        <description>Once a planet is invaded the new owners military crafts are no longer blockading the planet</description>
        <fixed-version>1.15</fixed-version>
    </bug>

    <bug>
        <component>System Wide</component>
        <title>Origin player bonuses incorrect</title>
        <description>Origin player bonuses of an invaded planet include level bonuses when they should just be the bonuses from the new game options</description>
        <fixed-version>1.14</fixed-version>
    </bug>
    
    <bug>
        <component>Technology Window</component>
        <title>Craft Designs Window</title>
        <description>First craft built of a design does not include Automated Repair Unit when added as part of a players abilities when designed for the next project in the solar system window.</description>
        <fixed-version>1.14</fixed-version>
    </bug>

    <bug>
        <component>Technology Window</component>
        <title>Galaxy Map</title>
        <description>Galaxy Window Moo Selection Scroll List - When reduced in size at bottom of windows, grows away from planet</description>
        <fixed-version>1.14</fixed-version>
        <since-version>1.13</since-version>
    </bug>

    <bug>
        <component>Technology Window</component>
        <title>Stale Status Panel State</title>
        <description>Status panel still shows progress bar with old research project that has been completed</description>
        <fixed-version>1.14</fixed-version>
    </bug>

    <bug>
        <component>System Wide</component>
        <title>Space Station Modules Lost</title>
        <description>When a new battle station was discovered, it upgraded space stations as well as battle stations causing space stations to lose their modules</description>
        <fixed-version>1.14</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Error on Successful Invasion of Craft</title>
        <description>Players cannot use a craft once it has been sucessfully invaded using a troop transport</description>
        <fixed-version>1.13</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Labels Jump</title>
        <description>Text labels for planets and solar systems no longer jump up and down by one pixel (due to rounding error)</description>
        <fixed-version>1.13</fixed-version>
    </bug>

    <bug>
        <component>Tutorial System</component>
        <title>Planet First-A already Colonised</title>
        <description>If a computer player is close enough it can colonise planet 'First-A' first. Now the tutorial can't be completed</description>
        <fixed-version>1.12</fixed-version>
    </bug>

    <bug>
        <component>Empire Window</component>
        <title>Accept New Leader - Not Updated</title>
        <description>Accepting the offer of a new leader does not update the window (showing the leader).</description>
        <fixed-version>1.12</fixed-version>
        <since-version>1.10</since-version>
    </bug>

    <bug>
        <component>Solar System Windows</component>
        <title>Obsolete Battle Stations appear on Build List</title>
        <description>Select Project Window reconfigured to speed up project selection design.</description>
        <fixed-version>1.12</fixed-version>
        <since-version>1.11</since-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Moving Colonists in a Transport can causes an error</title>
        <description>Moving a transport loaded with colonists to the sun in a solar system causes an error.</description>
        <fixed-version>1.12</fixed-version>
    </bug>
    
    <bug>
        <component>Galaxy Window</component>
        <title>Can over populate a planet</title>
        <description>Moving a transport to a planet that already has reached its maximum population still deployes on arrival creating a planet population larger that the max population.</description>
        <fixed-version>1.12</fixed-version>
    </bug>

    <bug>
        <component>Craft Design Windows</component>
        <title>Can get Warning - Resourcful Players get Automatic Repair Unit</title>
        <description>Players that receive an automatic repair unit must manually remove it when updating a craft design or get this warning (and waste craft space). Special is removed from a copy of design.</description>
        <fixed-version>1.12</fixed-version>
        <since-version>1.10</since-version>
    </bug>

    <bug>
        <component>System Wide</component>
        <title>Game unresponsive and crashes on Oracle VM WebUpd8</title>
        <description>The sound system does not support feature "Master Gain" (change volume). This failure causes repeated spawning of a sound thread.</description>
        <fixed-version>1.10</fixed-version>
    </bug>

    <bug>
        <component>System Wide</component>
        <title>Mouse Clicks Lost</title>
        <fixed-version>1.10</fixed-version>
    </bug>

    <bug>
        <component>System Wide</component>
        <title>Select Project and Craft Design Windows Fail</title>
        <description>Windows containing a craft design fail after a saved game load if the planet is populated with a dead race (player that has been eliminated). Client is not given details of dead players during a game load.</description>
        <fixed-version>1.11</fixed-version>
        <since-version>1.10</since-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Transports Lost</title>
        <description>Transports loaded with Outposts or Space Stations are deleted when left idle for more than five turns. Computer players delete their transports if they cannot find a task for them (and this was also happening the user player's transports).</description>
        <fixed-version>1.11</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>End Turn Causes Error</title>
        <description>Forced sale of a craft travelling at warp or planet's shields/scanners that have been built and then destroyed causes an error (forced sales occur when a player runs out of money).</description>
        <fixed-version>1.11</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Funds not updated</title>
        <description>The status window funds are not always updated (information out of date). Client not updated.</description>
        <fixed-version>1.11</fixed-version>
        <since-version>1.10</since-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Jumpy Scrolling</title>
        <description>Dragging the galaxy map to scroll (pan) the view is jumpy</description>
        <fixed-version>1.10</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Planet becomes toxic after colonisation</title>
        <description>Colonising a planet with a terraform level higher than your maximum terraform level causes the planet's environment to become toxic (instantly)</description>
        <fixed-version>1.10</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Select Craft on Galaxy Map</title>
        <description>Selecting a craft on the galaxy map does not show all crafts sharing the same orbit (occasionally). Player may click again to fix issue.</description>
        <fixed-version>1.10</fixed-version>
    </bug>

    <bug>
        <component>Galaxy Window</component>
        <title>Ancient Attack on lost colony</title>
        <description>If a colony is destroyed when an ancient raid is on route to attack, an error occurs when the attack fleet arrives</description>
        <fixed-version>1.10</fixed-version>
    </bug>
    
    <bug>
        <component>Solar System Windows</component>
        <title>Project progress bar shows incorrect percentage of project completed</title>
        <description>When a craft project's construction uses salvage the salvage is removed so costs calculated by progress bar are incorrect</description>
        <fixed-version>1.10</fixed-version>
    </bug>

    <bug>
        <component>Craft Design Windows</component>
        <title>Can't remove last technology</title>
        <description>Removing the last, scanner, shield, weapon, special or computer leaves technology showing after removal (screen not updated)</description>
        <fixed-version>1.10</fixed-version>
    </bug>

    <bug>
        <component>Craft Details Window</component>
        <title>Remove technology does not work</title>
        <description>Removing the last, scanner, shield, weapon, special or computer leaves technology showing after removal (screen not updated)</description>
        <fixed-version>1.10</fixed-version>
    </bug>

    <bug>
        <component>Planet Invasion Window</component>
        <title>Displays lose message after a successful invasion</title>
        <fixed-version>1.10</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Render errors cause a blank screen (momentarily)</title>
        <description>Destruction of a craft (due to forced sale or Computer Player deleting the craft to build an update) after the attack but before the battle actually starts (the battle window opens) causes a render error on some animations for the deleted craft</description>
        <fixed-version>1.11</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Planet with fighters but no weapons does not get to move</title>
        <description>The select next object to move looks for objects that can move or have weapons (planets do not move and fighters are not weapons)</description>
        <fixed-version>1.11</fixed-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Outpost cannot be destroyed</title>
        <description>At the end of a game, an outpost cannot fit a single 'best weapon'. Destroying a station with no weapons causes an error that prevents its destruction</description>
        <fixed-version>1.11</fixed-version>
    </bug>

    <bug>
        <component>Research Window</component>
        <title>Obsolete Research Project</title>
        <description>If a technology is discovered through salvage, trading or espionage and is the current research project, research continues and no request is made for a new research project.</description>
        <fixed-version>1.11</fixed-version>
    </bug>

    <bug>
        <component>New Game Window</component>
        <title>Coloniser and Scout craft missing from Galaxy Map</title>
        <description>When starting a new game crafts do not appear until after the first turn has ended (sometimes).Client delegate cache flushes craft state incorrectly</description>
        <fixed-version>1.11</fixed-version>
        <since-version>1.10</since-version>
    </bug>

    <bug>
        <component>Battle Window</component>
        <title>Retreated craft can fire weapons</title>
        <description>By pressing the 'retreat' and 'fire weapons' at the same time, you may attack from a craft already retreated</description>
        <fixed-version>1.09</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Weapon Fire Miss Animation fires at distant location</title>
        <description>If weapon fire misses target just before a teleport weapon has fired successfully, the weapon fire miss is animated at the location the craft will move to</description>
        <fixed-version>1.08</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Next craft to move gives 'crafts of a higher initiative waiting to move'</title>
        <description>If the user requests a craft to wait and then the craft surrenders, the craft is not removed from the user's craft waiting list</description>
        <fixed-version>1.08</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Weapon Sleep causes error</title>
        <description>If sleep weapon is fired at a planet it causes an error</description>
        <fixed-version>1.08</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Missiles Movement and Shield Burst Animations can appear in wrong location</title>
        <description>Threading issue could cause animation for Missile Move and Shields Burst to appear in wrong location</description>
        <fixed-version>1.08</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Craft or Missile stop moving (sometimes)</title>
        <description>Retarget beam does not change the movement linkage to the new target and Missile targeted at stations do not link</description>
        <fixed-version>1.08</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Retarget Beam does not discharge</title>
        <description>Retarget beam can be fired infinite times in a single turn and auto fires at missiles already retargeted</description>
        <fixed-version>1.08</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Sleep Decorator Missing from Build</title>
        <description>Sleep animation config is missing which causes the renderer to fail after the sleep weapon has been fired successfully (the battle is working but the graphics will not all display - press the complete button to move on)</description>
        <fixed-version>1.08</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Plague Strike displays Bot Attack Animation</title>
        <description>At the end of a battle turn crafts struck with the effects of plague create the wrong type of animation</description>
        <fixed-version>1.08</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Craft does not disappear until after its explosion is finished</title>
        <description>When the last craft in a battle is destroyed in a battle the craft appears under its explosion (sometimes)</description>
        <fixed-version>1.08</fixed-version>
    </bug>
    
    <bug>
        <component>Solar System Windows</component>
        <title>Mining Colonies request a Project</title>
        <description>Successful sabotage of population on a mining colony sets the population to 1, making it a real colony too</description>
        <fixed-version>1.08</fixed-version>
    </bug>
    
    <bug>
        <component>Galaxy Window</component>
        <title>Can't attack at a Black Hole</title>
        <fixed-version>1.07</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Window jumps up and down</title>
        <description>During multiple active animations, the battle window the focus can jump between animations</description>
        <fixed-version>1.07</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Firing a single droid mine discharges other droid mine weapons</title>
        <description>Placing multiple droid mines on a single craft required all droid mines to be fired at the same target</description>
        <fixed-version>1.07</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Weapon Time Warp does not work on express mode</title>
        <description>The time warp weapon recharges all weapons and grants craft another move. But on express click the weapons and movement are then discharged</description>
        <fixed-version>1.07</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Tooltips do not show in Battle Window</title>
        <fixed-version>1.07</fixed-version>
    </bug>

    <bug>
        <component>Solar System Windows</component>
        <title>Change Project Button does not refresh Details Panel</title>
        <description>Changing a planet's status from 'No Project' to any project (or vice versa) changes the output of a planet because unused production is converted to money. Therefore the output panel needs refreshing!</description>
        <fixed-version>1.07</fixed-version>
    </bug>
        
    <bug>
        <component>Galaxy Window</component>
        <title>Coloniser is not removed from map after colonising a planet (and disappears when you click on it)</title>
        <fixed-version>1.06</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Some weapons like Space Distortion cannot be destroyed on a planet in a battle</title>
        <fixed-version>1.06</fixed-version>
    </bug>
    
    <bug>
        <component>Solar System Windows</component>
        <title>Build project on all idle colonies actually builds the project on all colonies</title>
        <description>It can also be used to build invalid projects on other planets</description>
        <fixed-version>1.06</fixed-version>
    </bug>
    
    <bug>
        <component>Battle Window</component>
        <title>Some crafts disappear at the end of battle for no reason (sometimes)</title>
        <description>If the last weapon to fire is a detonator, the animation is lost so you do not see some crafts being destroyed</description>
        <fixed-version>1.05</fixed-version>
    </bug>
    
    <bug>
        <component>Craft Design Windows</component>
        <title>Craft Design Screens - layout issues</title>
        <description>Some tool tips descriptions do not fit in 1024 pixel width. Once player has discovered most technologies, available technology list does not fit in 768 pixel height</description>
        <fixed-version>1.05</fixed-version>
    </bug>

    <bug>
        <component>Save Game Window</component>
        <title>Games are not saved (Save does not show an error but no game is saved)</title>
        <description>Some installations have a read only saves folder which causes a permission denied error saving a game.
		  <br/>
		  Solution 1 - Manually modify the saves folder giving users write access.
		  <br/>
		  Solution 2 - Right click on the icon on the desktop, go to properties and then click on 'advanced' and then check the box 'run as administrator' apply and hit ok.
		  <br/>
		  Solution 3 - Do not install game in Program Files folder.
        </description>
        <fixed-version>1.04</fixed-version>
    </bug>

    <bug>
        <component>Craft Design Windows</component>
        <title>Resourceful players can get two automated repair units</title>
        <fixed-version>1.04</fixed-version>
    </bug>

    <bug>
        <component>Craft Design Windows</component>
        <title>Right click on special does not remove technology</title>
        <fixed-version>1.04</fixed-version>
    </bug>

    <bug>
        <component>Research Window</component>
        <title>When all technologies have been discovered, end turn opens a blank window</title>
        <description>Research Window is open requesting a new research project when none are available</description>
        <fixed-version>1.04</fixed-version>
    </bug>

    <bug>
        <component>New Game Window</component>
        <title>New game produces an error</title>
        <description>Some installations have a read only install directory which causes a permission denied error when new game is created and when the log is updated.
		  <br/>
		  Solution 1 - Manually modify the saves folder giving users write access.
		  <br/>
		  Solution 2 - Right click on the icon on the desktop, go to properties and then click on 'advanced' and then check the box 'run as administrator' apply and hit ok.
		  <br/>
		  Solution 3 - Do not install game in Program Files folder.
        </description>
        <fixed-version>1.03</fixed-version>
    </bug>

    <bug>
        <component>New Game Window</component>
        <title>Bears race settings did not use all points available</title>
        <description></description>
        <fixed-version>1.02</fixed-version>
    </bug>

    <bug>
        <component>System Wide</component>
        <title>Game crashes and disappears without any notification or information</title>
        <description>The Java VM has likely written a pid file. You can send me this file for analysis, however the files I have seen so far indicate the program ran out of memory. Increase memory or contact support via email for help.</description>
        <fixed-version>1.00</fixed-version>
    </bug>

</bugs>
